It doesn't matter how good old modules will be, if people have to work around with custom downloads, no gamespy support, no new enhanced graphics and probably missing many cool features. My guts feeling, if Acaos/Funky low modding mood persists, is that there're going to be a lot of new players for the NWN:EE but at the same time new compatible modules, initially small and lame compared to what HG is now, will cater such new influx of people. exe to unlock previously hardcoded features), that is now part of EE standard package - while all the work on pre-EE version died. exe hacks like ToBex (the first modifications to baldur's gate. If HG scripters were a lil active now beamdog would sure hire them as they did with most of the known names scripting for previous titles, and make their work part of the new revamped engine. At best, they'll work with the CEP guys (like they did with most of the PP - cosmetic - crew with BG and IWD) and implement those resources in the base game. NWN:EE is going to support multiplayer and despite any claim the developers are going to make, there won't be any easy port over for pre-EE modules, if they use heavy custom scripting. That being said, everybody moved to EE, new players discovering old games buy the EE and even us tryhard modders stopped care about pre-EE players because the new tools provided to the Infinity Engine give us so many new possibilities. There're daily discussions about topics long forgotten (best party comp? which spells for sorceror? how to kill Kangaxx? ) and it's a nice nostalgic sight witnessing such interest back to almost 20 year old games. Previously established communities (gibberlings, pocketplane, spellholdstudios) lost most of their audience that moved to beamdogs forums, where also all new players (quite a lot really, considering that sort of game) gather, discuss, and start mod on their own. In practice, with the addition of better modding support, many previously-hardcoded features unlocked and the fact all mods required some work from our side to be made compatible, the pre-EE baldur's gate has become even more niche and nobody is maintaining older mods. We were hoping for new players for our old stuff. I've been very active in the Baldur's Gate modding community and we all dismissed the impact EEs could have, assuming they would just refresh graphics and make the game more palatable for newer players. That being said, it's going to be the last nail into HG coffin (and all older nwn servers with no constant updates fwiw). ↑ Patch 8193.Warning: pessimistic/realistic mood ahead.Įnhanced Editions are a great thing, they bring life back to stagnating communities for good ole games.We do not provide 32bit binaries anymore as of this patch." ![]() ↑ 7.0 7.1 7.2 Steam :: Neverwinter Nights: Enhanced Edition :: Neverwinter Nights: Enhanced Edition 1.79 Stable - last accessed on " Both client and server are now 64bit binaries. ![]()
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